Hi Vincent, Other people do use osgManipulator but not with the same problems as you've seen.
I have I've been busy so haven't had a chance to try out your example, no doubt others are also rushed off their feet, so you just need to be patient. I must admit from your explanation it does sounds it may well be a usage problem, i.e. a bug in your code, rather than osgManipulator. Why not post a stack trace, and an explanation of where the crash occurs. People might not have the time to try out your code but might have time to review what you post in terms of trace trace etc. Robert. On Fri, Dec 12, 2008 at 2:48 PM, Vincent Bourdier <[email protected]> wrote: > > Sorry to make an update, but no one use osgManipulator ? > > Regards, > Vincent. > > 2008/12/12 Vincent Bourdier <[email protected]> >> >> Hi all, >> >> Having a bug with the osgManipulator, I succeed to reproduce it on an osg >> example I modified. See in attached file. >> The interesting code is at the end of the file, the bug is line 386. >> >> Problem : if the viewer->run() is not called is the same block where it >> was created, the application crashes when I manipulate a node with the >> handlers. >> >> I have tried to modify osgManipulator sources but nothing succeed... >> >> I you can have a look and help me... >> Thanks a lot. >> >> Regards, >> Vincent. >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

