Hi Robert et al, I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.ive on almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB, WinXP). I must say it runs just fine with a decent framerate. The only problem that I have is that when I zoom into bay area textures of some of the higher LODs (level 7, but not the highest ones) are displayed in white. In console I get following message "Warning:: Compressed osg::Image not a power of two, cannot apply to texture."
Regards, Maciej
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