Thanks Robert,

I was afraid that it's a bug, not a feature :)

Regards,
 Maciej

2008/12/14 Robert Osfield <[email protected]>

> Hi Maciej,
>
> On Sun, Dec 14, 2008 at 10:32 AM, Maciej Krol <[email protected]> wrote:
> > Hi Robert et al,
> >
> > I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.iveon
> > almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB,
> > WinXP). I must say it runs just fine with a decent framerate. The only
> > problem that I have is that when I zoom into bay area textures of some of
> > the higher LODs (level 7, but not the highest ones) are displayed in
> white.
> > In console I get following message "Warning:: Compressed osg::Image not a
> > power of two, cannot apply to texture."
>
> Looks like your hardware doesn't support non power of two textures.
> This databases has been built for absolute minimum footprint and
> bandwidth so takes advantage of non power of two textures, but does
> mean that it's not compatible with older hardware.
>
> VPB by default doesn't right now enable the non power of two texture
> database build so will be compatible with older hardware, it's only
> when you turn on all the features for cutting down the database size
> that you'll have problems.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Regards,
Maciej Krol
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