Thanks Robert, I was afraid that it's a bug, not a feature :)
Regards, Maciej 2008/12/14 Robert Osfield <[email protected]> > Hi Maciej, > > On Sun, Dec 14, 2008 at 10:32 AM, Maciej Krol <[email protected]> wrote: > > Hi Robert et al, > > > > I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.iveon > > almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB, > > WinXP). I must say it runs just fine with a decent framerate. The only > > problem that I have is that when I zoom into bay area textures of some of > > the higher LODs (level 7, but not the highest ones) are displayed in > white. > > In console I get following message "Warning:: Compressed osg::Image not a > > power of two, cannot apply to texture." > > Looks like your hardware doesn't support non power of two textures. > This databases has been built for absolute minimum footprint and > bandwidth so takes advantage of non power of two textures, but does > mean that it's not compatible with older hardware. > > VPB by default doesn't right now enable the non power of two texture > database build so will be compatible with older hardware, it's only > when you turn on all the features for cutting down the database size > that you'll have problems. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Regards, Maciej Krol
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