Hi Maciej,

On Sun, Dec 14, 2008 at 10:32 AM, Maciej Krol <[email protected]> wrote:
> Hi Robert et al,
>
> I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.ive on
> almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB,
> WinXP). I must say it runs just fine with a decent framerate. The only
> problem that I have is that when I zoom into bay area textures of some of
> the higher LODs (level 7, but not the highest ones) are displayed in white.
> In console I get following message "Warning:: Compressed osg::Image not a
> power of two, cannot apply to texture."

Looks like your hardware doesn't support non power of two textures.
This databases has been built for absolute minimum footprint and
bandwidth so takes advantage of non power of two textures, but does
mean that it's not compatible with older hardware.

VPB by default doesn't right now enable the non power of two texture
database build so will be compatible with older hardware, it's only
when you turn on all the features for cutting down the database size
that you'll have problems.

Robert.
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