Hi,
also check if the geom you are applying the final texture to has a white
colour, or set the texture mode to GL_REPLACE.
jp
Art Tevs wrote:
Hi,
I would suppose, that your lighting cnditions are different. It could be that
in one case the scene is lit by some lights and in another case there is no
lighting (no lights in use). Check it out.
Cheers
--- guher b <[email protected]> schrieb am Fr, 19.12.2008:
Von: guher b <[email protected]>
Betreff: [osg-users] osgPPU and change in colors
An: [email protected]
Datum: Freitag, 19. Dezember 2008, 15:17
Hi,
I used osgPPU nodekit and I only used
UnitByPass and UnitOut to only render the scene graph to
fbo and then finally to framebuffer. In the result, my
skybox color has changed color (become darker)
Has anybody else encountered this behaviour before? May
writing the fbo to a texture with viewport dimensions
(resolution change) cause this behaviour?
Thanks in advance
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