Hi,

I found out that my skybox was darkened because of a flaw in my code, my sky 
was alpha blended and the clear color was black which reproduced the darkness 
result in the second example.  I missed the part where I changed clear colors 
when comparing revisions,


Thanks a heap



--- On Fri, 12/19/08, J.P. Delport <[email protected]> wrote:

> From: J.P. Delport <[email protected]>
> Subject: Re: [osg-users] osgPPU and change in colors
> To: [email protected], "OpenSceneGraph Users" 
> <[email protected]>
> Date: Friday, December 19, 2008, 5:34 PM
> Hi,
> 
> also check if the geom you are applying the final texture
> to has a white colour, or set the texture mode to
> GL_REPLACE.
> 
> jp
> 
> Art Tevs wrote:
> > Hi,
> > 
> > I would suppose, that your lighting cnditions are
> different. It could be that in one case the scene is lit by
> some lights and in another case there is no lighting (no
> lights in use). Check it out.
> > 
> > Cheers
> > 
> > 
> > --- guher b <[email protected]> schrieb am Fr,
> 19.12.2008:
> > 
> >> Von: guher b <[email protected]>
> >> Betreff: [osg-users] osgPPU and change in colors
> >> An: [email protected]
> >> Datum: Freitag, 19. Dezember 2008, 15:17
> >> Hi, I used osgPPU nodekit and I only used
> UnitByPass and UnitOut to only render the scene graph to
> >> fbo  and then finally to framebuffer. In the
> result, my
> >> skybox color has changed color (become darker)
> >> Has anybody else encountered this behaviour
> before?  May
> >> writing the fbo to a texture with viewport
> dimensions (resolution change) cause this behaviour? 
> >> 
> >> 
> >> Thanks in advance
> >> 
> >> 
> >>      
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> >> [email protected]
> >>
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> > 
> > 
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