Hi JS, IMHO, MSVC's /W3 is already quite "aggressive", but I already had to go to /W4 to find a few bugs. However, I agree that /W4 is "very very very aggressive". I guess the "-Wall" on gcc is roughly equivalent to "/W3", and "-Wall -pedantic -all other that are not in Wall" is roughly equivalent to "/W4"; Correct me if I'm wrong. Does OSG_USE_AGGRESSIVE_WARNINGS generates all gcc warnings (I mean -Wall plus all others)?
So what? Well, as I don't know why OSG_USE_AGGRESSIVE_WARNINGS has been turned on by default, I can't be sure. But I suggest MSVC's OSG_USE_AGGRESSIVE_WARNINGS to be turned off by default, since it's only used for in-depth analysis and generates lots of false positives. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 29 Dec 2008 20:52:39 +0100, Jean-Sebastien Guay <[email protected]> a écrit: > Hi all, hi Robert, hope you are all having a good holiday. :-) > > I was just building after an svn update today and happened to delete > my CMakeCache.txt, and the new default setting for > OSG_USE_AGGRESSIVE_WARNINGS started taking effect. (it seems that my > old cache was overriding the value before) > > On Visual C++ 2005, with the "non-aggressive" warning level (which > gives /W3, which is a good warning level) all the libs and plugins > compile without warnings since about a week or two ago, when Robert > did a big warning blitz. Using the new default setting (which turns on > OSG_USE_AGGRESSIVE_WARNINGS and seems to equate to /W4 and perhaps > some other settings which I didn't check), Visual Studio now spits out > a huge number of warnings in the default header files like vector, > xlocale, etc. > > Now I'm sure the first reaction will be to say that MS should make > their code warning-clean under even the highest level of warnings. I'd > tend to agree. But nevertheless, this warning level is just not useful > on Windows. > > I'd like to suggest that unless someone else has a better idea, > OSG_USE_AGGRESSIVE_WARNINGS do nothing on Windows / Visual C++. /W3 is > high enough to find most bad uses (unused / uninitialized variables, > bad type conversions, etc) and /W4 doesn't seem useful at all since it > spits out so much noise that we wouldn't be able to find useful > warnings in the lot even if we tried. > > Another possibility would be to make OSG_USE_AGGRESSIVE_WARNINGS > default to OFF on Windows / Visual C++, so that the setting is still > there if someone wants to use it but it doesn't start spewing out all > those warnings by default without conscious action from the person > running CMake. > > Comments? > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

