Hi Cory, What do you mean by "geometry engine"? I guess you'll be able to easily create a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps geometries would even be directly read and added to Geodes. I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (with many features and plugins), but not a CAD/infrastructure/mining/whatever software.
Please tell us if you find useful things. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 07 Jan 2009 16:44:15 +0100, Cory Riddell <[email protected]> a écrit: > I'm looking for comments and suggestions for using OSG with a geometry > engine like ACIS, Parasolid, or Open Cascade. Can they work well > together? Is it a useful combination? The application is CAD-like and > involves interactively building up a model from discrete components. > > I found OSG when looking for HOOPS competitors. Is it fair to compare > HOOPS with OSG? > > Thanks, > Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

