Hi Cory,

What do you mean by "geometry engine"? I guess you'll be able to easily create 
a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps 
geometries would even be directly read and added to Geodes.
I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (with 
many features and plugins), but not a CAD/infrastructure/mining/whatever 
software.

Please tell us if you find useful things.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 07 Jan 2009 16:44:15 +0100, Cory Riddell <[email protected]> a écrit:

> I'm looking for comments and suggestions for using OSG with a geometry
> engine like ACIS, Parasolid, or Open Cascade. Can they work well
> together? Is it a useful combination? The application is CAD-like and
> involves interactively building up a model from discrete components.
>
> I found OSG when looking for HOOPS competitors. Is it fair to compare
> HOOPS with OSG?
>
> Thanks,
> Cory

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