The geometry engine is the software that you use to do things like fuse or intersect solids, sweep 2d shapes along a curve to generate a 3d shape, etc... From these you get faces. lines and points that you pass on to something else (like OpenGL) to render.

Open Cascade is free and quite good. The ACIS kernel is what is at the heart of AutoCAD. Parasolid drives Solidworks. I was looking for advice on using one of these geometry toolkits with OSG. I assumed it was a common configuration, but I think I might be wrong about that.

Cory

Sukender wrote:
Hi Cory,

What do you mean by "geometry engine"? I guess you'll be able to easily create a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps geometries would even be directly read and added to Geodes.
I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (with many features and plugins), but not a CAD/infrastructure/mining/whatever software.

Please tell us if you find useful things.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 07 Jan 2009 16:44:15 +0100, Cory Riddell <[email protected]> a écrit:

  
I'm looking for comments and suggestions for using OSG with a geometry
engine like ACIS, Parasolid, or Open Cascade. Can they work well
together? Is it a useful combination? The application is CAD-like and
involves interactively building up a model from discrete components.

I found OSG when looking for HOOPS competitors. Is it fair to compare
HOOPS with OSG?

Thanks,
Cory
    

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