Hi Cory, Well, as I said, I'm not the one which can best answer you. However, I think using generated geometries in OSG is rather simple. It depends of course on how they are stored.
I suppose that a low-level code that adds each triangle into a geode would certainly not be very efficient, but at least would be the simplest and the less error-prone code that works with almost everything. Maybe you could try. If you write a kind of importer for files generated by a "geometry engine", think about proposing your work as a plugin (such as "osgDB_OpenCascadeFormat" if such a format exists). But maybe your "geometry engine" can export models to a common format, supported by OSG? This would be a very simple solution, IMHO. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 08 Jan 2009 16:07:10 +0100, Cory Riddell <[email protected]> a écrit: > The geometry engine is the software that you use to do things like fuse or > intersect solids, sweep 2d shapes along a curve to generate a 3d shape, etc... > From these you get faces. lines and points that you pass on to something else > (like > OpenGL) to render. > > Open Cascade is free and quite good. The ACIS kernel is what is at the heart > of > AutoCAD. Parasolid drives Solidworks. I was looking for advice on using one of > these geometry toolkits with OSG. I assumed it was a common configuration, > but I > think I might be wrong about that. > > Cory > > Sukender wrote: > > Hi Cory, > > What do you mean by "geometry engine"? I guess you'll be able to easily > create a kind of exporter that converts your geometry to an OSG/OpenGL one. > Perhaps geometries would even be directly read and added to Geodes. > I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (with > many features and plugins), but not a CAD/infrastructure/mining/whatever > software. > > Please tell us if you find useful things. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Wed, 07 Jan 2009 16:44:15 +0100, Cory Riddell <[email protected]> a écrit: > > > > I'm looking for comments and suggestions for using OSG with a geometry > engine like ACIS, Parasolid, or Open Cascade. Can they work well > together? Is it a useful combination? The application is CAD-like and > involves interactively building up a model from discrete components. > > I found OSG when looking for HOOPS competitors. Is it fair to compare > HOOPS with OSG? > > Thanks, > Cory > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

