Experiencing with models prepared by people that do not develop graphics for
realtime applications, it happens quite often that we have to deal with
models that come with not-power of 2 and/or very big textures.

This took me to face with 2 problems:

1) if rescaling to power of  2 occurs, performances may be not as desired
2) memory usage could be very high if many big textures are used

I wonder if there is a way/hint to force OSG to rescale every texture to a
chosen max dimension?

Thank you.
Alessandro
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