Experiencing with models prepared by people that do not develop graphics for realtime applications, it happens quite often that we have to deal with models that come with not-power of 2 and/or very big textures.
This took me to face with 2 problems: 1) if rescaling to power of 2 occurs, performances may be not as desired 2) memory usage could be very high if many big textures are used I wonder if there is a way/hint to force OSG to rescale every texture to a chosen max dimension? Thank you. Alessandro
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