No problem Robert :) but I have another question :) earlier you suggested that the best thing to do would be to pre-process the model and store it for using for runtime execution, otherwise the rescaling could slow down the application. You also suggested to use osgconv to do this task, but I wonder: if osgconv never creates a graphic context, how will I force the rescaling of textures?
Regards. Alessandro On Mon, Jan 12, 2009 at 11:27 AM, Robert Osfield <[email protected]>wrote: > Hi Alessandro, > > On Mon, Jan 12, 2009 at 10:17 AM, alessandro terenzi > <[email protected]> wrote: > > I wanted to try your last suggestion, but maybe I'm missing something, > > because I could not find setMaxTextureSize(.) in osg::DisplaySettings > class, > > I looked in OSG's source v2.6.0 or v2.2.0. > > Ooo, just checked, you are right and I've got a faulty memory.... goes > to show that even I need to check the code before I speak on a > topic... > > Reviewing the code OSG_MAX_TEXTURE size env var is checked directly by > osg::Texture, and isn't cached at all by DisplaySettinsg as I thought > it was. OSG_MAX_TEXTURE is a old feature that pre-dates the modern > wider role of osg::DisplaySettings, if I were to rewrite it today I'd > put it in DisplaySettings :-) > > The way to set this env programmatically is to use the C function putenv > i.e. > > putenv("OSG_MAX_TEXTURE=256"); > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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