No problem Robert :)

but I have another question :) earlier you suggested that the best thing to
do would be to pre-process the model and store it for using for runtime
execution, otherwise the rescaling could slow down the application. You also
suggested to use osgconv to do this task, but I wonder: if osgconv never
creates a graphic context, how will I force the rescaling of textures?

Regards.
Alessandro

On Mon, Jan 12, 2009 at 11:27 AM, Robert Osfield
<[email protected]>wrote:

> Hi Alessandro,
>
> On Mon, Jan 12, 2009 at 10:17 AM, alessandro terenzi
> <[email protected]> wrote:
> > I wanted to try your last suggestion, but maybe I'm missing something,
> > because I could not find setMaxTextureSize(.) in osg::DisplaySettings
> class,
> > I looked in OSG's source v2.6.0 or v2.2.0.
>
> Ooo, just checked, you are right and I've got a faulty memory.... goes
> to show that even I need to check the code before I speak on a
> topic...
>
> Reviewing the code OSG_MAX_TEXTURE size env var is checked directly by
> osg::Texture, and isn't cached at all by DisplaySettinsg as I thought
> it was.  OSG_MAX_TEXTURE is a old feature that pre-dates the modern
> wider role of osg::DisplaySettings, if I were to rewrite it today I'd
> put it in DisplaySettings :-)
>
> The way to set this env programmatically is to use the C function putenv
> i.e.
>
>  putenv("OSG_MAX_TEXTURE=256");
>
> Robert.
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>
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