HI Alessandro,

osgconv does create a graphics context when required :-)

Robert.

On Mon, Jan 12, 2009 at 11:16 AM, alessandro terenzi
<[email protected]> wrote:
> No problem Robert :)
>
> but I have another question :) earlier you suggested that the best thing to
> do would be to pre-process the model and store it for using for runtime
> execution, otherwise the rescaling could slow down the application. You also
> suggested to use osgconv to do this task, but I wonder: if osgconv never
> creates a graphic context, how will I force the rescaling of textures?
>
> Regards.
> Alessandro
>
> On Mon, Jan 12, 2009 at 11:27 AM, Robert Osfield <[email protected]>
> wrote:
>>
>> Hi Alessandro,
>>
>> On Mon, Jan 12, 2009 at 10:17 AM, alessandro terenzi
>> <[email protected]> wrote:
>> > I wanted to try your last suggestion, but maybe I'm missing something,
>> > because I could not find setMaxTextureSize(.) in osg::DisplaySettings
>> > class,
>> > I looked in OSG's source v2.6.0 or v2.2.0.
>>
>> Ooo, just checked, you are right and I've got a faulty memory.... goes
>> to show that even I need to check the code before I speak on a
>> topic...
>>
>> Reviewing the code OSG_MAX_TEXTURE size env var is checked directly by
>> osg::Texture, and isn't cached at all by DisplaySettinsg as I thought
>> it was.  OSG_MAX_TEXTURE is a old feature that pre-dates the modern
>> wider role of osg::DisplaySettings, if I were to rewrite it today I'd
>> put it in DisplaySettings :-)
>>
>> The way to set this env programmatically is to use the C function putenv
>> i.e.
>>
>>  putenv("OSG_MAX_TEXTURE=256");
>>
>> Robert.
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>
>
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