Cory,

Answering the last portion of your question ... OSG is UI toolkit agnostic.

But, if your asking a general question of which toolkit is better supported on 
its own right ... then ...

Just my 2 cents (take it for what it's worth), but for strictly C++ development 
I highly recommend Qt.  I sometimes use other toolkits for very simple examples 
though.  And I might use CEGUI for a simple hardware-accelerated UI.

You can do your own comparison.  I've done GUI programming in one form or 
another for over 15 years (e.g. Qt, MFC, X/Xt/Motif, Forms, CEGUI, Tcl/Tk, and 
others) and have found Qt much superior (for C++ anyways).  Admittedly, I've 
not done much with wxWidgets other than a survey and simple examples.

Again, just my 2 cents ;)

Cheers,
  Ben

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell
Sent: Tuesday, January 13, 2009 9:12 AM
To: OpenSceneGraph Users
Subject: [osg-users] Is OSG tied to OpenGL?

The subject line says it all- if other renderers (in my case DirectX)
are available on a system, can they be used?

A second question- are some of the UI toolkits better supported than
others? I'm specifically thinking about comparing the wx stuff with Qt
and MFC.


-cr
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