Cory, Answering the last portion of your question ... OSG is UI toolkit agnostic.
But, if your asking a general question of which toolkit is better supported on its own right ... then ... Just my 2 cents (take it for what it's worth), but for strictly C++ development I highly recommend Qt. I sometimes use other toolkits for very simple examples though. And I might use CEGUI for a simple hardware-accelerated UI. You can do your own comparison. I've done GUI programming in one form or another for over 15 years (e.g. Qt, MFC, X/Xt/Motif, Forms, CEGUI, Tcl/Tk, and others) and have found Qt much superior (for C++ anyways). Admittedly, I've not done much with wxWidgets other than a survey and simple examples. Again, just my 2 cents ;) Cheers, Ben -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Tuesday, January 13, 2009 9:12 AM To: OpenSceneGraph Users Subject: [osg-users] Is OSG tied to OpenGL? The subject line says it all- if other renderers (in my case DirectX) are available on a system, can they be used? A second question- are some of the UI toolkits better supported than others? I'm specifically thinking about comparing the wx stuff with Qt and MFC. -cr _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org