Hi,
Interesting news about Qt and OSG GUI :
Qt 4.5 will be available under the
LGPL<http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/>
Official announce :
http://www.qtsoftware.com/about/news/lgpl-license-option-added-to-qt
yann
On Tue, Jan 13, 2009 at 4:47 PM, Ben Cain <[email protected]> wrote:
> Cory,
>
> Answering the last portion of your question ... OSG is UI toolkit agnostic.
>
> But, if your asking a general question of which toolkit is better supported
> on its own right ... then ...
>
> Just my 2 cents (take it for what it's worth), but for strictly C++
> development I highly recommend Qt. I sometimes use other toolkits for very
> simple examples though. And I might use CEGUI for a simple
> hardware-accelerated UI.
>
> You can do your own comparison. I've done GUI programming in one form or
> another for over 15 years (e.g. Qt, MFC, X/Xt/Motif, Forms, CEGUI, Tcl/Tk,
> and others) and have found Qt much superior (for C++ anyways). Admittedly,
> I've not done much with wxWidgets other than a survey and simple examples.
>
> Again, just my 2 cents ;)
>
> Cheers,
> Ben
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Cory Riddell
> Sent: Tuesday, January 13, 2009 9:12 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] Is OSG tied to OpenGL?
>
> The subject line says it all- if other renderers (in my case DirectX)
> are available on a system, can they be used?
>
> A second question- are some of the UI toolkits better supported than
> others? I'm specifically thinking about comparing the wx stuff with Qt
> and MFC.
>
>
> -cr
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--
Yann Le Paih
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