Hi Sergio, The osgParticle::ParticleEffects support being attached to moving models, but you have to configure it to do so, see the osgparticleeffects example for how it detects and handles adding of ParticleEffects to moving models.
Robert. On Wed, Jan 14, 2009 at 11:25 AM, Sergio Casas Yrurzum <[email protected]> wrote: > > > No, I haven't. > > > > I can't split it because I am using an object of type SmokeEffect. I am not > building the particle system myself, I am just using a predefined effect. > > > > As far as I know (or knew), SmokeEffect is a node you can add to the scene > graph and creates smoke at the point where you place it (taking transforms > into account). > > > > It behaves this way on OSG 2.4 but not on 2.6 or newer. > > And that's what I am still trying to understand and/or solve. > > > > Anyway, thank you. > > > > > > > > Hi, > > > > are you splitting the particle system? AFAIK one part must be attached to > something static and another part to the transform. > > > > see here: > > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/24488 > > > > jp > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

