Hi David, Well, what we intend to do is simply provide a "plug" so that you can do what you want. Morover, the osgPhysics' aim is to drive nodes in the graph by the way of physics. We don't plan to make physic objects to be "cullable", or things like that. Changeing the renderer (like raytracing) would not affect things handled by osgPhysics. I hope this is a bit clearer! :)
About Adrian, I also discussed a few points with him, and I may contribute to PAL too. And yes, he's in Australia... Wang Rui (osgPhysics, osgNV) is in China, and I'm in France... well it may be difficult to be all online for a chat, but we still can work :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > I guess I understand why people do it, but I would rather that OSG kept the > limited scope of being a scene graph, that is with the features just of doing > 3d rendering. I think a more limited scope makes it more useful as a drop in > component of a game engine. > > physics and audio, while they are necessary in a game or simulation engine, > they are not rendered, and I don't think they belong in a scene graph. In > delta3d, we have, and are more and more trying to separate things such as > drawing, physics, and audio from simulated objects (actors) so that actors > can be composed of these features via componentization and messaging. We > would eventually even like delta3d to have the ability to use different > renderers. > > As technologies like raytracing become more prevalent, the scene graph may > have change a fair bit, but that shouldn't affect the audio and physics > systems. > > Originally we had wanted to work with Robert more closely to make delta3d > have game engine features, and osg have the rendering features, but things > didn't evolve that way. > > Either way, this is not a discussion for the osgPhysics list. I'm making > dtPhysics, which appears to have nearly exactly the same goals as you have > except that we intend to integrate with delta3d its component system. > > I email back and forth with Adrian Boeing a fair bit, and I have commit > access to PAL, as I said before, so we would discuss the features and > direction of PAL, as we see it. Perhaps PAL needs a mailing list, or maybe > we need to do something more like a telecon to discuss things. I don't know > where in the world you are. I'm on the east coast of the US. Adrian is, I > think, in Australia. So, I'm not sure how practical that is. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

