Hi Paul, Sukender et al, On Wed, Jan 14, 2009 at 5:01 PM, Paul Martz <pma...@skew-matrix.com> wrote: > Then the physics update would run in a separate thread, and you'd need some > mechanism to "pull" the physics state into OSG during the update traversal. > I guess I don't understand why this "pull" couldn't be done in the existing > update traversal.
This is an important point - how to handle the concurrency, effectively we'd need to have parts of the scene graph cloned by the rendering scene graph and the physics scene graph, the rendering scene graph pulling values from the physics scene graph. The physics scene graph may well be identical, but have a thread just working on different elements that the rendering thread doesn't modify - such as a cached matrices or meshes. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org