...or why not a Texture1D...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Thu, 15 Jan 2009 00:00:42 +0100, Tomlinson, Gordon 
<[email protected]> a écrit:

> simplest way would be to use a pixel shader
> 
>
> Gordon
>
> __________________________________________________________
> Gordon Tomlinson
>
> Product Manager 3D
> Email  : gtomlinson @ overwatch.textron.com
> __________________________________________________________
> (C): (+1) 571-265-2612
> (W): (+1) 703-437-7651
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
> 
> 
>
> ________________________________
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
> Sent: Wednesday, January 14, 2009 5:43 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] altitude terrain shading...
>
>
>
> All,
>
> 
>
> I have a requirement to do some altitude shading (coloring) to a terrain
> database based off a referenced altitude. In other words, I would like
> to shade the terrain to be green below a given altitude and then shade
> it brown at or above the given altitude. The reference altitude
> basically represents the horizontal plane that intersects the terrain
> database. Any terrain below the plane is shaded green and any terrain
> above the plane is shaded brown.
>
> 
>
> My question is, is there any support in OSG that will allow me to do
> something like this? My terrain is a database built with VPB.
>
> 
>
> Any input would be most appreciated...
>
> -Shayne

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