...or why not a Texture1D... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 15 Jan 2009 00:00:42 +0100, Tomlinson, Gordon <[email protected]> a écrit: > simplest way would be to use a pixel shader > > > Gordon > > __________________________________________________________ > Gordon Tomlinson > > Product Manager 3D > Email : gtomlinson @ overwatch.textron.com > __________________________________________________________ > (C): (+1) 571-265-2612 > (W): (+1) 703-437-7651 > > "Self defence is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - Master Tambo Tetsura > > > > > ________________________________ > > From: [email protected] > [mailto:[email protected]] On Behalf Of > Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC > Sent: Wednesday, January 14, 2009 5:43 PM > To: OpenSceneGraph Users > Subject: [osg-users] altitude terrain shading... > > > > All, > > > > I have a requirement to do some altitude shading (coloring) to a terrain > database based off a referenced altitude. In other words, I would like > to shade the terrain to be green below a given altitude and then shade > it brown at or above the given altitude. The reference altitude > basically represents the horizontal plane that intersects the terrain > database. Any terrain below the plane is shaded green and any terrain > above the plane is shaded brown. > > > > My question is, is there any support in OSG that will allow me to do > something like this? My terrain is a database built with VPB. > > > > Any input would be most appreciated... > > -Shayne _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

