HI Gerwin,

I've done a little bit of point cloud vis, using small scale laser
scanner data rather large scale terrain.

One technique I never tried, but did think about, was rendering the
pointer cloud to a texture to generate a height texture, which is then
used as a source for a vertex program that deforms a regular mesh to
the alloted positions.  The rendering to the height texture you'd need
to splat the point with a an weight decreasing weight as you go out
form the center of the point.

Robert.

On Sun, Jan 18, 2009 at 10:33 AM, Gerwin de Haan <[email protected]> wrote:
> Hi Gordon,
>
> We have many different point-cloud datasets from both terrestial and
> aerial LiDAR scans, most of them in the range of ~20M points (some
> with intensity values and/or with rgb values), but some sets total
> over 2B points divided in tiles. I now build either a quad- or oct
> tree datastructure with LODs that take a subset from each tile. The
> results are promising and really have a different feel than 2.5D
> terrains. I was surprised even a lot of people in the remote-sensing
> field have never explored full 3D point clouds interactively (thanks
> OSG!).
>
> We're still in a prototyping stage though (python and osgswig help
> :-),  and I am now experimenting with balancing point rendering size,
> LOD levels and subsampling from pointsets in order to get "just
> enough" points on-screen for a solid visual impression with a high
> frame rate. Real framerates are difficult to give at this point, as
> they are now really card and view dependent.
>
> Currently, a scan of the whole of the Netherlands is in progress with
> a minimum sampling of 10 xyz points per square meter (a 5 year
> project). I am using a small subset of this now for experiments, but
> hope to be able to provide smooth interactive exploration for the
> whole of this scan.
>
> If you like we can discuss more detailed aspects off the list. What is
> your application / data for?
>
> Gerwin
>
>
> On Sat, Jan 17, 2009 at 4:33 PM, Tomlinson, Gordon
> <[email protected]> wrote:
>> HI Gerwin
>>
>> Interesting screen shot
>>
>> Being noisy now ;-) what sort of numbers in points are you using/getting
>> with you point clouds
>>
>> We are doing similar work it seems
>>
>>
>> Gordon
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