Thanks to everyone that responded to my inquiry. I'll try the TexGen approach first and then do a shader at a later time...
-Shayne -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Thursday, January 15, 2009 1:58 AM To: OpenSceneGraph Users Subject: Re: [osg-users] altitude terrain shading... Hi Shayne, The standard way to do this would be to use a Texture1D for the colour banding and TexGenNode to compute the tex coords for you. See the osgtexture1D example. Robert. On Wed, Jan 14, 2009 at 10:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[email protected]> wrote: > All, > > > > I have a requirement to do some altitude shading (coloring) to a terrain > database based off a referenced altitude. In other words, I would like to > shade the terrain to be green below a given altitude and then shade it brown > at or above the given altitude. The reference altitude basically represents > the horizontal plane that intersects the terrain database. Any terrain below > the plane is shaded green and any terrain above the plane is shaded brown. > > > > My question is, is there any support in OSG that will allow me to do > something like this? My terrain is a database built with VPB. > > > > Any input would be most appreciated. > > -Shayne > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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