Hi Adrian,

If you want to add and remove slaves from a view at runtime you will
need to stop the threading of the viewer via viewer.stopThreading(),
then add/removeSlave() call realize on any new graphics contexts then
call startThreading();

Robert.

On Wed, Jan 21, 2009 at 7:27 AM, Adrian Egli OpenSceneGraph (3D)
<[email protected]> wrote:
> Hi
>
> i am wondering who i can add / remove slave cameras at runtime. with
> different rendering context, embeded full screen, on different screens. I
> get opengl state bugs, do i need to share opengl from master camera ? can i
> not remove the very master camera? or what is the correct concept.
>
> adrian
>
> --
> ********************************************
> Adrian Egli
>
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