Hi Adrian, If you want to add and remove slaves from a view at runtime you will need to stop the threading of the viewer via viewer.stopThreading(), then add/removeSlave() call realize on any new graphics contexts then call startThreading();
Robert. On Wed, Jan 21, 2009 at 7:27 AM, Adrian Egli OpenSceneGraph (3D) <[email protected]> wrote: > Hi > > i am wondering who i can add / remove slave cameras at runtime. with > different rendering context, embeded full screen, on different screens. I > get opengl state bugs, do i need to share opengl from master camera ? can i > not remove the very master camera? or what is the correct concept. > > adrian > > -- > ******************************************** > Adrian Egli > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

