Thanks a lot

/adrian

2009/1/21 Robert Osfield <[email protected]>

> Hi Adrian,
>
> If you want to add and remove slaves from a view at runtime you will
> need to stop the threading of the viewer via viewer.stopThreading(),
> then add/removeSlave() call realize on any new graphics contexts then
> call startThreading();
>
> Robert.
>
> On Wed, Jan 21, 2009 at 7:27 AM, Adrian Egli OpenSceneGraph (3D)
> <[email protected]> wrote:
> > Hi
> >
> > i am wondering who i can add / remove slave cameras at runtime. with
> > different rendering context, embeded full screen, on different screens. I
> > get opengl state bugs, do i need to share opengl from master camera ? can
> i
> > not remove the very master camera? or what is the correct concept.
> >
> > adrian
> >
> > --
> > ********************************************
> > Adrian Egli
> >
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> > [email protected]
> >
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> >
> >
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-- 
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Adrian Egli
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