Thanks a lot /adrian
2009/1/21 Robert Osfield <[email protected]> > Hi Adrian, > > If you want to add and remove slaves from a view at runtime you will > need to stop the threading of the viewer via viewer.stopThreading(), > then add/removeSlave() call realize on any new graphics contexts then > call startThreading(); > > Robert. > > On Wed, Jan 21, 2009 at 7:27 AM, Adrian Egli OpenSceneGraph (3D) > <[email protected]> wrote: > > Hi > > > > i am wondering who i can add / remove slave cameras at runtime. with > > different rendering context, embeded full screen, on different screens. I > > get opengl state bugs, do i need to share opengl from master camera ? can > i > > not remove the very master camera? or what is the correct concept. > > > > adrian > > > > -- > > ******************************************** > > Adrian Egli > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

