osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;
    traits->hostName = si.hostName;
    traits->displayNum = si.displayNum;
    traits->screenNum = si.screenNum;
    traits->x = 0;
    traits->y = 0;
    traits->width = width;
    traits->height = height;
    traits->windowDecoration = false;
    traits->doubleBuffer = true;
    traits->sharedContext =
m_IWebaddon3D->getWebaddonRenderer()->getOSGViewer()->getCamera()->getGraphicsContext();

i share the context, when i remove the slave, i will loose all textures
(:-))


2009/1/21 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>

> Thanks a lot
>
> /adrian
>
> 2009/1/21 Robert Osfield <robert.osfi...@gmail.com>
>
> Hi Adrian,
>>
>> If you want to add and remove slaves from a view at runtime you will
>> need to stop the threading of the viewer via viewer.stopThreading(),
>> then add/removeSlave() call realize on any new graphics contexts then
>> call startThreading();
>>
>> Robert.
>>
>> On Wed, Jan 21, 2009 at 7:27 AM, Adrian Egli OpenSceneGraph (3D)
>> <3dh...@gmail.com> wrote:
>> > Hi
>> >
>> > i am wondering who i can add / remove slave cameras at runtime. with
>> > different rendering context, embeded full screen, on different screens.
>> I
>> > get opengl state bugs, do i need to share opengl from master camera ?
>> can i
>> > not remove the very master camera? or what is the correct concept.
>> >
>> > adrian
>> >
>> > --
>> > ********************************************
>> > Adrian Egli
>> >
>> > _______________________________________________
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> ********************************************
> Adrian Egli
>



-- 
********************************************
Adrian Egli
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