On Mon, 2009-01-26 at 19:12 -0800, Ryan Morris wrote: > Hoping someone can help me out here, I think I'm missing something in > Blender, I export my animations and I get > TransformVertexFunctor::UniqBoneSetVertexSet no bones found > when I load them. Any thoughts? > -Russ
There are exactly 1,323,239 ways a Blender file can be constructed improperly resulting in a bad state for export. We do as much as we can in the exporter to accommodate for this, but Blender is HUGE and the API leaves MUCH to be desired in terms of predictability. The bottom line is: you need to provide your .blend file before either Cedric or myself can help. :) > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org