Well I've been unable to figure this out on my own. It appears to me
that I am following the same setup as in the robot.osg packaged with
the blender exporter but when I run osganimationviewer I get "no bones
found" errors. What method should be used to parent the Armature to
the Mesh? I know there are a few ways to do it and maybe I'm simply
doing it incorrectly. My animations work in blender but not in osg.
-Russ
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