Well I've been unable to figure this out on my own. It appears to me that I am following the same setup as in the robot.osg packaged with the blender exporter but when I run osganimationviewer I get "no bones found" errors. What method should be used to parent the Armature to the Mesh? I know there are a few ways to do it and maybe I'm simply doing it incorrectly. My animations work in blender but not in osg. -Russ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
- [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation Issue Jeremy Moles
- Re: [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation I... Cedric Pinson
- Re: [osg-users] Blender osgAnimation Issue nick
- Re: [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation Issue Cedric Pinson
- Re: [osg-users] Blender osgAnimation Issue Jeremy Moles
- Re: [osg-users] Blender osgAnimation Issue Ryan Morris
- Re: [osg-users] Blender osgAnimation I... Cedric Pinson