Hi Melchior, On Mon, Feb 9, 2009 at 2:24 PM, Melchior FRANZ <[email protected]> wrote: > you'll probably not be surprised if I say: I disagree. :-) > > I had reported a segfault and the diagnose output of valgrind/helgrind, > which affirms that there is a threading bug (maybe in the particles > code?). It's very likely that this is exactly the bug which causes > the segfaults.
The segfault I saw with your example was because the example was broken as the viewer wasn't ref counted, this wasn't an OSG bug. I haven't had a chance to investigate the valgrind report though, have you had a chance? Has anyone else reproduce/investigated this issue? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

