Hi John,

There is no scheme in OSG for breaking up osg::Geometry - it's rather
an opened problem so doesn't make a great candidate for inclusion
either.

Robert.

On Fri, Feb 20, 2009 at 8:22 AM, John Ivar Haugland
<[email protected]> wrote:
> Hi,
>
> I have a single osg::Geode/osg::Geometry with several hundred thousand
> triangels. Is there a method in OpenSceneGraph to split it into smaller
> parts (of type osg::Geode) ?
>
> Regards
> John Ivar Haugland
>
>
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>
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