Hi, Ok. I will then find a way to do it in my own way. John Ivar. On Fri, Feb 20, 2009 at 10:39 AM, Robert Osfield <[email protected]>wrote:
> Hi John, > > There is no scheme in OSG for breaking up osg::Geometry - it's rather > an opened problem so doesn't make a great candidate for inclusion > either. > > Robert. > > On Fri, Feb 20, 2009 at 8:22 AM, John Ivar Haugland > <[email protected]> wrote: > > Hi, > > > > I have a single osg::Geode/osg::Geometry with several hundred thousand > > triangels. Is there a method in OpenSceneGraph to split it into smaller > > parts (of type osg::Geode) ? > > > > Regards > > John Ivar Haugland > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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