Hi,
Ok. I will then find a way to do it in my own way.
John Ivar.

On Fri, Feb 20, 2009 at 10:39 AM, Robert Osfield
<[email protected]>wrote:

> Hi John,
>
> There is no scheme in OSG for breaking up osg::Geometry - it's rather
> an opened problem so doesn't make a great candidate for inclusion
> either.
>
> Robert.
>
> On Fri, Feb 20, 2009 at 8:22 AM, John Ivar Haugland
> <[email protected]> wrote:
> > Hi,
> >
> > I have a single osg::Geode/osg::Geometry with several hundred thousand
> > triangels. Is there a method in OpenSceneGraph to split it into smaller
> > parts (of type osg::Geode) ?
> >
> > Regards
> > John Ivar Haugland
> >
> >
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> >
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> >
> >
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