Hi Robert,

did you think of 3DLabs ShaderGen?

http://www.opengl.org/news/comments/shadergen_fixed_functionality_opengl_shading_language_shader_generation_too/

It vanished from their website, but there's still a download from Mike
Weiblen: http://mew.cx/glsl/shadergen/

regards Ralph

Robert Osfield schrieb:
> One
> area we can map out right now is that of how existing fixed function
> pipeline features would map to GLSL shaders.  I recall that such a
> mapping has been published, but a quick search on the web didn't pin
> point it.  Does anyone have a reference to such a body of work?
> 
> Robert.

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