Hi Brian,

On Fri, Feb 20, 2009 at 4:12 PM, Brian R Hill <[email protected]> wrote:
> I've used the "uber shader, #define, #ifdef" approach. The shader has all
> the code, but none of the #defines. I store the specific mode/state
> information in the osg node descriptions and use it to set the appropriate
> uniforms and #defines for compiling the shader. It's messy.

Any chance of you providing an example that illustrates this approach.
 I have thought about doing such experiments myself, but as you've
already done them it'd be good to save some time :-)

Cheers,
Robert.
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