Hi Brian + Ralf, I did recall 3DLabs doing something, but didn't recall the name of this project... thanks for the pointers, and thank too to Mike for preserving shadergen.
Anybody know about the portability of this app? Is Windows only? Also does anybody know of documented list of mapping? Robert. On Fri, Feb 20, 2009 at 2:40 PM, Brian R Hill <[email protected]> wrote: > Mike Weiblen's site has the shadergen tool. > > http://mew.cx/glsl/shadergen/ > > Brian > > This is a PRIVATE message. If you are not the intended recipient, please > delete without copying and kindly advise us by e-mail of the mistake in > delivery. > NOTE: Regardless of content, this e-mail shall not operate to bind CSC to > any order or other contract unless pursuant to explicit written agreement > or government initiative expressly permitting the use of e-mail for such > purpose. • > [email protected] wrote: ----- > > To: OpenSceneGraph Users <[email protected]> > From: Robert Osfield <[email protected]> > Sent by: [email protected] > Date: 02/20/2009 09:12AM > Subject: [osg-users] Fixed function pipeline -> GLSL shaders > > Hi All, > > One of the items I have ticking away as a background process is the > topic of how we should gracefully manage the transition from the usage > of fixed function pipeline to entirely shader based implementations. > One motivation is the obvious one - GL3 and OpenGL ES don't have any > fixed function pipeline, so we need to know how to implement the > current OSG functionality that relies upon fixed function pipeline, > and a second more subtle one - how to manage the combination of > different shaders in a way that is as flexible and intuitive as the > fixed function pipeline is for composing different elements of state > together. > > This isn't an easy problem to solve, and rather than try to come up > with a complete solution right now, in tinkering round the edges > trying to get a better picture of the landscape of the problem. One > area we can map out right now is that of how existing fixed function > pipeline features would map to GLSL shaders. I recall that such a > mapping has been published, but a quick search on the web didn't pin > point it. Does anyone have a reference to such a body of work? > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

