Hi Robert,

I understand that the osgdem (quad tree) have a lot of advantages, but it is 
for my school project and I really need to implement algorithm, which uses 
database that I described.

Peter


Robert Osfield wrote:
> Hi Peter,
> 
> VirtualPlanetBuilder/osgdem builds a quad tree, which is far more
> efficient and scalable for managing LOD's than just having a single
> tile with multiple LODs.  I wouldn't recommend using multiple LOD
> levels on a single tile for terrain database, using such an approach
> is far better suited to objects in the scene rather than terrain.
> 
> Robert.
> 
> On Fri, Feb 20, 2009 at 10:08 PM, Peter <> wrote:
> 
> > Hi,
> > 
> > I would like to make LOD or PagedLOD database, but it seems that osgdem 
> > doesn't make type of database which I need. If I understand the osgdem 
> > right, it has different size for each level of detail tile. But I need same 
> > size for all tiles. Osgdem database is proposed like quad tree (I think) 
> > but I need a flat layout. Something like:
> > 
> > . . . . pagedLOD/LOD_node
> > level1. . level2. . level3. . levelN
> > 
> > Does exist any program for generation this type of database?
> > Thanks and excuse my bad English.
> > 
> > Peter
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=7142#7142
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7158#7158





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