Hi Robert, I understand that the osgdem (quad tree) have a lot of advantages, but it is for my school project and I really need to implement algorithm, which uses database that I described.
Peter Robert Osfield wrote: > Hi Peter, > > VirtualPlanetBuilder/osgdem builds a quad tree, which is far more > efficient and scalable for managing LOD's than just having a single > tile with multiple LODs. I wouldn't recommend using multiple LOD > levels on a single tile for terrain database, using such an approach > is far better suited to objects in the scene rather than terrain. > > Robert. > > On Fri, Feb 20, 2009 at 10:08 PM, Peter <> wrote: > > > Hi, > > > > I would like to make LOD or PagedLOD database, but it seems that osgdem > > doesn't make type of database which I need. If I understand the osgdem > > right, it has different size for each level of detail tile. But I need same > > size for all tiles. Osgdem database is proposed like quad tree (I think) > > but I need a flat layout. Something like: > > > > . . . . pagedLOD/LOD_node > > level1. . level2. . level3. . levelN > > > > Does exist any program for generation this type of database? > > Thanks and excuse my bad English. > > > > Peter > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=7142#7142 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7158#7158 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

