Hi Peter, On Sun, Feb 22, 2009 at 3:29 PM, Peter <[email protected]> wrote: > Implementation of program for generation of terrain isn't part of the > project, but it looks like I don't have any other choice.
Terrain generation isn't part of the project, but a specific type of terrain database is required... and one that isn't even particular efficient... Personally I'd double check with the supervisor that off the shelf generated terrain in a quad tree form isn't appropriate. If you really have to have a single tile with multiple LOD levels then go create a single tile a full res and use the osgUtil::Simplifer to cut down the number of vertices/polygons to create the multiple LOD levels. You'll need to create the LOD's and clone the geometry at each simplification stage but it shouldn't be too much work - you could probably do it in a hundred lines of code. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

