Hi Peter,

On Sun, Feb 22, 2009 at 3:29 PM, Peter <[email protected]> wrote:
> Implementation of program for generation of terrain isn't part of the 
> project, but it looks like I don't have any other choice.

Terrain generation isn't part of the project, but a specific type of
terrain database is required...  and one that isn't even particular
efficient...

Personally I'd double check with the supervisor that off the shelf
generated terrain in a quad tree form isn't appropriate.

If you really have to have a single tile with multiple LOD levels then
go create a single tile a full res and use the osgUtil::Simplifer to
cut down the number of vertices/polygons to create the multiple LOD
levels.  You'll need to create the LOD's and clone the geometry at
each simplification stage but it shouldn't be too much work - you
could probably do it in a hundred lines of code.

Robert.
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