My 2p worth...

Since you are considering only a MSVS environment, it looks far more
professional to have something like InstallShield. Creating it would seem to
be a relatively trivial task (when I watched someone else create one using a
VS 2003 InstallShield wizard in about 15 seconds). The only fly in the
ointment is deciding on a version that supports VS 7 (2003), 8 (2005) and 9
(2008).

As to online and offline installers, I would go for offline everytime
because I have worked on simulator sites that will never be connected to the
internet. It also means that come the fateful day when the hard disk dies,
the complete install is available from a local security backup rather than
relying on a hosting website to still be holding the exact version required
to restore the system. (This is a long term support issue - when was the
last time you tried to buy a 40MB Winchester hard disk??!! -- oops age
showing)

PhilT


-----Original Message-----
From: [email protected]
[mailto:[email protected]]on Behalf Of Sukender
Sent: 23 February 2009 23:51
To: OpenSceneGraph Users
Subject: [osg-users] Packaging distribution under Windows


Hi all Windows users (and others too, I'm not doing discrimination ;) ),

Under Linux (& co), packages can have dependencies. Under Windows, we're far
to have such an easy system.
Question is: how could we redistribute efficiently the OSG binaries (I mean
when not linking statically) alongside our apps?

Here are my suggestions, please share your thoughts.
1. Manually copy the DLLs in the app's dir. That becomes a pain if you
select each DLL by hand, and you may have multiple copies for each app.
2. Say to the user (s)he must download the OSG binaires. Not very user
firendly, IMO.
3. Create a nice installer that contains the OSG packages. Thus the
installer become obese since we don't need all the DLLs...
4. Create a nice installer that contains partial packages. Not very "clean"
to begin splitting packages I think.
5. Create a nice installer that will download packages on the web. Nice, but
what about installing on a machine that has no connection? Should we provide
both "online" and "offline" installers?

And about installers... Should we copy the DLLs to the system dir? What
about Vista and its strange policies about having access to system dirs (I
simply stayed under XP :D )?

Thank you!

PS: It seems I'm going to have an installer (or such) ten times bigger than
my app... (sigh)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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