Sukender ha scritto:
[I reply a to a direct mail on the mailing list - See copy of the mail below]
Hi Thomas,
Thank you for the info and inno link. Has someone compared inno to nullsoft
installer ( http://nsis.sourceforge.net )?
I guess I'll have to go and script everything (this is not the case at the
moment); so copying only needed DLLs seems the way to do it.
I think that cpack support one windows installer (do not rimember which
as I really hate installers: the best one is zip: install=unzip
uninstall=remove)
I agree that including dll is the bet way to go, in that case, I wouls
suggest to include alsoMSVC runtime with the app, in order to NOT
require any administrator access.
I adopted this strategy to assemble the firefox estension I' m working on.
If you are interested, try :
http://3d.cineca.it/storage/OSG4Web_test/Windows/test.html and install
the extension to see the libs included
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 24 Feb 2009 02:57:01 +0100, Thomas Hogarth
<[email protected]> a écrit:
Hi Sukender
I would reply on the mail list but it's not letting me (not sure if I set it
up right). I've been distributing downloadable osg apps for a little while
now, and have basically come to the conclusion that including the dlls in an
installer and installing them into the apps directory is the easiest way to
go. It does create multiple copies, but with multiple version of osg
floating around, coping to system folder can be risky.
The few tricks I have picked up are
Think about what plugins you need, if it's an app loading fixed content
then you only need the dlls for that content.
Use a good setup compiler, the one in visual studio is ok but ultimately
it's messy. I use inno script ( http://www.innosetup.com/isinfo.php ) it's
great and has a fantastic help file
I've gotten pretty content heavy apps in at about 20 to 50 MB. This is
pretty huge compared to without the dlls, but is acceptable for a polished
app I think.
(this is one I did at work using openscenegraph 1.4 and artoolkit
http://www.bbc.co.uk/merlin/#/games/magiceye/ comes in at about 36 MB
I'd enjoy hearing more on this, as in the end, the smaller the better :)
Cheers
Thomas Hogarth
PS
Once I get the user list sorted I'll be posting in there
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