[I reply a to a direct mail on the mailing list - See copy of the mail below]
Hi Thomas, Thank you for the info and inno link. Has someone compared inno to nullsoft installer ( http://nsis.sourceforge.net )? I guess I'll have to go and script everything (this is not the case at the moment); so copying only needed DLLs seems the way to do it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 24 Feb 2009 02:57:01 +0100, Thomas Hogarth <[email protected]> a écrit: > Hi Sukender > > I would reply on the mail list but it's not letting me (not sure if I set it > up right). I've been distributing downloadable osg apps for a little while > now, and have basically come to the conclusion that including the dlls in an > installer and installing them into the apps directory is the easiest way to > go. It does create multiple copies, but with multiple version of osg > floating around, coping to system folder can be risky. > > The few tricks I have picked up are > > Think about what plugins you need, if it's an app loading fixed content > then you only need the dlls for that content. > > Use a good setup compiler, the one in visual studio is ok but ultimately > it's messy. I use inno script ( http://www.innosetup.com/isinfo.php ) it's > great and has a fantastic help file > > > I've gotten pretty content heavy apps in at about 20 to 50 MB. This is > pretty huge compared to without the dlls, but is acceptable for a polished > app I think. > > (this is one I did at work using openscenegraph 1.4 and artoolkit > http://www.bbc.co.uk/merlin/#/games/magiceye/ comes in at about 36 MB > > I'd enjoy hearing more on this, as in the end, the smaller the better :) > > > Cheers > Thomas Hogarth > > PS > Once I get the user list sorted I'll be posting in there _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

