[I reply a to a direct mail on the mailing list - See copy of the mail below]

Hi Thomas,

Thank you for the info and inno link. Has someone compared inno to nullsoft 
installer ( http://nsis.sourceforge.net )?
I guess I'll have to go and script everything (this is not the case at the 
moment); so copying only needed DLLs seems the way to do it.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Tue, 24 Feb 2009 02:57:01 +0100, Thomas Hogarth 
<[email protected]> a écrit:

> Hi Sukender
>
> I would reply on the mail list but it's not letting me (not sure if I set it
> up right). I've been distributing downloadable osg apps for a little while
> now, and have basically come to the conclusion that including the dlls in an
> installer and installing them into the apps directory is the easiest way to
> go. It does create multiple copies, but with multiple version of osg
> floating around, coping to system folder can be risky.
>
> The few tricks I have picked up are
>
>      Think about what plugins you need, if it's an app loading fixed content
> then you only need the dlls for that content.
>
>     Use a good setup compiler, the one in visual studio is ok but ultimately
> it's messy. I use inno script ( http://www.innosetup.com/isinfo.php ) it's
> great and has a fantastic help file
>
>
> I've gotten pretty content heavy apps in at about 20 to 50 MB. This is
> pretty huge compared to without the dlls, but is acceptable for a polished
> app I think.
>
> (this is one I did at work using openscenegraph 1.4 and artoolkit
> http://www.bbc.co.uk/merlin/#/games/magiceye/  comes in at about 36 MB
>
> I'd enjoy hearing more on this, as in the end, the smaller the better :)
>
>
> Cheers
> Thomas Hogarth
>
> PS
> Once I get the user list sorted I'll be posting in there

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