Hi Martin, hi Robert,

Well, having better OpenGL drivers will be a part of our "advocating" wiki 
section... I'll post about it in a few minutes (I hope!)... :)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 26 Feb 2009 22:48:23 +0100, Robert Osfield <[email protected]> a 
écrit:

> Hi Martin,
>
> On Thu, Feb 26, 2009 at 8:16 PM, Martin Beckett <[email protected]> wrote:
>> OpenGL was a major concern in me choosing OSG for a commercial product.
>>
>> I have issues with our current product where there are drawing bugs due to 
>> OpenGL drivers (Dell laptops !) and I have to tell customers to update.
>
> I feel your anguish on this.  We have to get better OpenGL drivers out there.
>
>> It's also not beyond belief that MSFT could simply decide to lock OpenGL out 
>> of a future version of windows (or cripple it)
>
> Well this was the case originally for Vista, but it was lobbying by
> big companies that used OpenGL turned it around.  Amongst these some
> OSG users were very active and uncompromising in the push for allowing
> OpenGL driver to function fully.   Potentially if the OSG had a
> Direct3D path then this lobbying wouldn't have been so direct, and
> there that it might not have swung the right way for us.
>
> If proper OpenGL drivers hadn't been on Vista then many many software
> vendors would have been in big trouble, having to accept huge
> engineering costs refactoring or loss of market share.  The stakes
> were pretty high.  When stakes are high sometime you have to hold your
> nerve.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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