Hi Martin, hi Robert, Well, having better OpenGL drivers will be a part of our "advocating" wiki section... I'll post about it in a few minutes (I hope!)... :)
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 22:48:23 +0100, Robert Osfield <[email protected]> a écrit: > Hi Martin, > > On Thu, Feb 26, 2009 at 8:16 PM, Martin Beckett <[email protected]> wrote: >> OpenGL was a major concern in me choosing OSG for a commercial product. >> >> I have issues with our current product where there are drawing bugs due to >> OpenGL drivers (Dell laptops !) and I have to tell customers to update. > > I feel your anguish on this. We have to get better OpenGL drivers out there. > >> It's also not beyond belief that MSFT could simply decide to lock OpenGL out >> of a future version of windows (or cripple it) > > Well this was the case originally for Vista, but it was lobbying by > big companies that used OpenGL turned it around. Amongst these some > OSG users were very active and uncompromising in the push for allowing > OpenGL driver to function fully. Potentially if the OSG had a > Direct3D path then this lobbying wouldn't have been so direct, and > there that it might not have swung the right way for us. > > If proper OpenGL drivers hadn't been on Vista then many many software > vendors would have been in big trouble, having to accept huge > engineering costs refactoring or loss of market share. The stakes > were pretty high. When stakes are high sometime you have to hold your > nerve. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

