OpenGL was a major concern in me choosing OSG for a commercial product.

I have issues with our current product where there are drawing bugs due to 
OpenGL drivers (Dell laptops !) and I have to tell customers to update.
It's also not beyond belief that MSFT could simply decide to lock OpenGL out of 
a future version of windows (or cripple it)

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7535#7535





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