Not sure if this is an appropriate place to post this - and I'm not trying to start a flame war, but.....
It is in MSFT's financial interest for OpenGL to die. Their games platform (XNA), the replacement for the win32gui (WPF) and the replacement Flash on the web(silverlight) are all based on DirectX/D3D. While any app that is written to OpenGL(ES) can potentially run on a competitor's OS. Microsoft isn't exactly averse to ignoring standards, or adopting and co-opting them to proprietary implementations (embrace and extend). It's also technically quite easy to prevent card manufacturers from shipping an OpenGL driver by refusing to certify them - while it is possible to install uncertified drivers in Vista/Windows7 it's not exactly customer friendly. There aren't any products in this area big enough for MSFT to care about. But the largest, Autodesk, have switched to DirectX/D3D. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7333#7333 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

