Not sure if this is an appropriate place to post this - and I'm not trying to 
start a flame war, but.....

It is in MSFT's financial interest for OpenGL to die.
Their games platform (XNA), the replacement for the win32gui (WPF) and the 
replacement Flash on the web(silverlight) are all based on DirectX/D3D.
While any app that is written to OpenGL(ES) can potentially run on a 
competitor's OS.

Microsoft isn't exactly averse to ignoring standards, or adopting and co-opting 
them to proprietary implementations (embrace and extend).
It's also technically quite easy to prevent card manufacturers from shipping an 
OpenGL driver by refusing to certify them - while it is possible to install 
uncertified drivers in Vista/Windows7 it's not exactly customer friendly.

There aren't any products in this area big enough for MSFT to care about. But 
the largest, Autodesk, have switched to DirectX/D3D.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7333#7333





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