Hi,
do you have problem with not enough free memory or do you hit 2GB per 32
bit process limit in MS Windows?
In second case, if you use Visual Studio, you can enable
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will need
/3GB in boot.ini for 32 bit Windows XP. This will extend memory
available for 32 bit process. Otherwise, you might consider using 64bit OSG.
Also, you can try to do conversion in 2 steps, first with -O
noTexturesInIVEFile and then convert resulting .ive into second one with
textures inside. I used this approach some time ago and it worked for
some of my large models.
Best,
Marcin
Crampman pisze:
Hi,
I'm having problems when I try to convert a lagre obj file (~600MB)
into a ive file using osgconv : the conversion took ages and
eventually failed after eating the whole swap.
Is there any solution or workaround ?
Thanks!
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