Thanks for your quick replies,
My model contains 8,726,464 vertexes and 17,377,292 tris
I'll look for loading the obj from c++.
Cramp'
Paul Melis a écrit :
Crampman wrote:
I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap.
The conversion failed after ~12 hours, and the obj model doesn't have
any textures.
How much geometry is there in your model? The OSG .obj plugin isn't
very efficient. But .obj is very easy to parse (although things like
groups might make conversion slightly more difficult), so you could
try to do it yourself and directly construct the necessary OSG objects
from c++ while reading in the .obj file...
Paul
Marcin Prus a écrit :
Hi,
do you have problem with not enough free memory or do you hit 2GB
per 32 bit process limit in MS Windows?
In second case, if you use Visual Studio, you can enable
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will
need /3GB in boot.ini for 32 bit Windows XP. This will extend memory
available for 32 bit process. Otherwise, you might consider using
64bit OSG.
Also, you can try to do conversion in 2 steps, first with -O
noTexturesInIVEFile and then convert resulting .ive into second one
with textures inside. I used this approach some time ago and it
worked for some of my large models.
Best,
Marcin
Crampman pisze:
Hi,
I'm having problems when I try to convert a lagre obj file (~600MB)
into a ive file using osgconv : the conversion took ages and
eventually failed after eating the whole swap.
Is there any solution or workaround ?
Thanks!
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