hello Roland, Cedric, Farshid,

i am happy to see the osgAnimation growing in features. i would like to replace 
osgCal3d with osgAnimation in our project.

as far i could read there is already a blender exporter. are there any plans to 
include bone animation export also to 3ds max? if not, i would do the work and 
extend the OSGExp exporter.


cheers
boto

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