hello Roland, Cedric, Farshid, i am happy to see the osgAnimation growing in features. i would like to replace osgCal3d with osgAnimation in our project.
as far i could read there is already a blender exporter. are there any plans to include bone animation export also to 3ds max? if not, i would do the work and extend the OSGExp exporter. cheers boto ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7747#7747 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

