hi Jean-Sebastian, I guess you're looking for the discard statement in the fragment shader?
regards Ralph Jean-Sébastien Guay schrieb:If not, then is there some other > way to "kill" a fragment we don't want to show up once we're at the > fragment shader stage? (I seem to recall there was a way, but I can't > remember the specifics). > > Thanks, > > J-S > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

