Hi Joseba,

I use FBOs but the problem is that in the beginning of my application it says "RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6". Could this be the problem? And what is the reason for that?

Could you tell me which internal format you where using and which issues you were talking about?

Thanks
Daniel

Joseba wrote:
Hi,
I had some similar problem sometime ago and i solved it changing the internal 
format of the texture for the RTT. I also had some issues using FRAME_BUFFERS 
instead of FBOs, but you are already using them.

Regards,

J.

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http://forum.openscenegraph.org/viewtopic.php?p=8103#8103





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