AFAIK you play as a human in Descent ;)

Essentially it's to give the effect of walking/running, so how about 
"WalkManipulator"?

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Sukender
Sent: 19 March 2009 17:57
To: OpenSceneGraph Users
Subject: Re: [osg-users] DoomLike manipulator

Hi all,

IMHO, "FirstPersonManipulator" should suit any "first person cameras" ; and a 
"doom-like" one is only a subset of a FPS manipulator. Think about "Descent" 
game, where you could go in any direction in space (no gravity to say where is 
the "up" direction). Doom-like has a fixed "up" vector that may not suit any 
use of a FPS view. I personally chose "Human*" prefix for Doom-like view (Hence 
"HumanManipulator" or "HumanViewManipulator").

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 19 Mar 2009 17:37:25 +0100, Robert Osfield <[email protected]> a 
écrit:

> HI Loic,
>
> The manipulator certainly isn't pointless - as the fact that others 
> have written something similar shows it's a common need, so getting 
> something like it checked into the core OSG makes sense.  I would 
> suggest finding a more generic name rather than DoomLikeManipulator.  
> Perhaps FirstPersonManipulator?  I'm open to suggestions.
>
> Robert.
>
> 2009/3/19 Simon Loic <[email protected]>
>
>> Thanks guys,
>> indeed the wasd manipulator does pretty much the same things as  mine.
>> Although I'm not interested in changing my manipulator. I was just 
>> pointing out that this kind of manipulators are missing in the osg 
>> core. Basically if the wasd manipulator had been integrated in osgGA, 
>> I wouldn't have coded an equivalent from scratch.
>> So I was expecting some motivated comments on the manipulator I 
>> propose, before to go through osg-submissions. Anyway if for any 
>> reason you think that this is pointless, I'll just forget about it.
>>
>>
>>
>> 2009/3/19 David Spilling <[email protected]>
>>
>>> Hi,
>>>
>>> FYI, there was a posting of a (presumably similar) WASD type 
>>> manipulater by Viggo Løvli back in August 08 - seach the archives 
>>> for "How to write a camera manipulator..."
>>>
>>> David
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap
>>> h.org
>>>
>>>
>>
>>
>> --
>> Loïc Simon
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
>> .org
>>

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