Maybe when I will have finished to implement the GROUNDED/HORIZONTAL mode you can give it a try and decide which name best fits. In my concern I clearly incline towars grounded as the implementation I was about to propose allows step over small obstacles like stairs.
If you have remarks on the implementation so far, go ahead... to sukender : I didn't exacly get your remarks while I'm sure they are founded. Anyway I think that when I wil have finished to code both mode, things will become clearer for me and for you. Get you informed as soon as the manipulator is ready. > Havig both modes sounds a good idea. In that case, "FirstPersonManipulator" seems fine for me. Just be sure to: > - allow the user to set which vector is considered to be "up" > - allow the user to set the minimum angle between "dir" and "up" (or else you got rounding errors that > cause ugly artifacts). Based on experiments, I personnaly used 0.008 (radians; as you can see in the > source code I told about), but it may depend on how your camera is set. On Thu, Mar 19, 2009 at 9:42 PM, Jason Daly <[email protected]> wrote: > Sukender wrote: > >> And about the modes, I would prefer "FREE" and "HORIZONTAL" :) >> >> > > My preference would be "GROUNDED" (as in, you stay on the ground) rather > than "HORIZONTAL." To me "HORIZONTAL" kind of implies one-dimensional > motion. > > I'm indifferent on "FREE" vs. "GENERAL." > > --"J" > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Loïc Simon
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