Well,
 It should have given fractional alpha values only on the object
edges...

It would be interesting if you could check your object using a pure
OpenGL code. Maybe it's a card issue, maybe there are other modes that
interfere...

Sorry it didn't help,
 Guy.
----------


hi Guy,

I tried this code and didn't notice any blurring, although for some
reason the skeleton in my models became exposed (the same effect as the
osgscribe example). 
If I understand right this example is meant to blur the entire model -
is that right? Because I just want to blur the model edges while keeping
the rest of the model clear. Is there a way to do that?

thanks for the example,
Julia

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9048#9048





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to