Well, It should have given fractional alpha values only on the object edges...
It would be interesting if you could check your object using a pure OpenGL code. Maybe it's a card issue, maybe there are other modes that interfere... Sorry it didn't help, Guy. ---------- hi Guy, I tried this code and didn't notice any blurring, although for some reason the skeleton in my models became exposed (the same effect as the osgscribe example). If I understand right this example is meant to blur the entire model - is that right? Because I just want to blur the model edges while keeping the rest of the model clear. Is there a way to do that? thanks for the example, Julia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9048#9048 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

