Hi Julia,
 If you use pure OpenGL to render the model, with the polygon smooth
state enabled, does it have the same effect?

Guy.
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oh really so it is meant to just effect the edges? That is great to know
that this functionality is supported. 
I wonder why it causes the skeleton of the model to show through (see
attached screenshot for what Im talking about)

I am not very familiar with the OpenGL state settings - do you know of
any potentially relevant settings that might help?

Julia

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http://forum.openscenegraph.org/viewtopic.php?p=9259#9259



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