Hi Daniel, Have you took a look into this thread: http://forum.openscenegraph.org/viewtopic.php?t=1778&highlight=zbuffer ? (I do not know if that was you or not, because the user names of the authors are different)
So you have given two depth buffers in a texture, right? And you want to compare them to render the results on the screen? Take a look into osgPPU, you could use this to compare (in a shader) your both depth buffers and to write the output to another texture, which can then be used further. Cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9061#9061 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

