Hi Daniel,

Have you took a look into this thread: 
http://forum.openscenegraph.org/viewtopic.php?t=1778&highlight=zbuffer ? (I do 
not know if that was you or not, because the user names of the authors are 
different)

So you have given two depth buffers in a texture, right? And you want to 
compare them to render the results on the screen? Take a look into osgPPU, you 
could use this to compare (in a shader) your both depth buffers and to write 
the output to another texture, which can then be used further.

Cheers,
art

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9061#9061





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